[State 3]
type = ChangeAnim
trigger1 = IsHelper(11000)
trigger1 = Anim != 20000 && !NumTarget
value = 20000
ignorehitpause = 1

[State 3]
type = ChangeAnim
trigger1 = IsHelper(11000)
trigger1 = Anim != 20000 && NumTarget
value = 22000
ignorehitpause = 1

[State 2]
type = StateTypeSet
trigger1 = IsHelper(11000)
statetype = A
movetype = A
physics = S
ignorehitpause = 1

[State 3]
type = HitDef
trigger1 = IsHelper(11000)
trigger1 = !NumTarget && HitCount <= 25
attr = , NA
damage = 0, 0
guardflag = 
hitflag = MAFDPHL
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
sparkxy = 9999, 9999
hitsound = -1
guardsound = -1
ground.velocity = 0,0
air.velocity = 0,0
supermovetime = (2**31)-1
pausemovetime = (2**31)-1

[State 3]
type = ReversalDef
trigger1 = IsHelper(11000)
trigger1 = !NumTarget && (HitCount > 25 || GameTime%2 = 1)
reversal.attr = SCA,AA,AP,AT
pausetime = 0,10
ignorehitpause = 1

[State 3]
type = ReversalDef
trigger1 = IsHelper(11000)
trigger1 = NumTarget
reversal.attr = SCA,AA,AP,AT
ignorehitpause = 1

[State 3]
type = TargetDrop
trigger1 = IsHelper(11000)
trigger1 = NumTarget && (Target,IsHelper || ((Target,TeamSide) = TeamSide))
ignorehitpause = 1

[State 3]
type = TargetLifeAdd
trigger1 = IsHelper(11000)
trigger1 = RoundState > 2 && NumTarget
value = -99999999
absolute = 1
ignorehitpause = 1

[State 3]
type = TargetPowerAdd
trigger1 = IsHelper(11000)
trigger1 = RoundState > 2 && NumTarget
value = -99999999
ignorehitpause = 1

[State 3]
type = TargetState
trigger1 = IsHelper(11000)
trigger1 = RoundState > 2 && NumTarget
value = 6100000
ignorehitpause = 1